Literacy

Bookworm

external image book-worm-nok1m9-150x150.pngFeed your appetite for words in this award-winning puzzle game for all ages, from PopCap.
Link letters left, right, up and down to build words to keep Lex the Bookworm sated and smiling. Bigger words return better bonuses. But watch out for burning letters — they could spell disaster!
Game Features
CLASSIC MODE Work wordy wonders as you advance to higher levels and beat your own high scores.
TIMED GAME Test your lexicographical prowess and link letters fast.
SHAKE TO SCRAMBLE Can’t find the right word? Give the game a shake to rearrange the letter tiles on screen. But be careful, scrambling has its limits.

Various Books

10 classic fairy tales
10 classic fairy tales

Arthur turns Green
Arthur turns Green

How six travelled
How six travelled

The Little Mermaid
The Little Mermaid

Mousefish
Mousefish

My Father's Clothes
My Father's Clothes

Rainbow Crow
Rainbow Crow

Three Ants
Three Ants






Numeracy

Wishball

external image wishball-26top04-150x150.pngChallenge your understanding of place value in whole numbers and decimal fractions, from 0.001 to 9999. Either add or subtract numbers to reach a target number. For example, receive a starting number of 39.61. Spin the number 5 and decide whether to add or subtract 0.05, 0.5, 5 or 50 to reach your target number of 70.12 within 20 turns. Use the ‘Wishball’ to select your final digit. Try to reach the target in as few turns as possible. Play a random game, replay a previous game or play a game with the same target number as someone else. This learning object is one in a series of 15 objects.
Key learning objectives
•Students identify the place value of each digit in four-digit numbers from 0.001 to 9999.
•Students add and subtract in thousandths, hundredths, tenths, ones, tens, hundreds and thousands.
•Students read and interpret different representations of numbers from 0.001 to 9999.
•Students apply mental computation skills.